Showing posts with label Internet. Show all posts
Showing posts with label Internet. Show all posts

Tuesday, October 27, 2009

Hoffmanism

Hoffmanism is a philosophy propounded by Christian vegetarian minister, Rev. Frank L. Hoffman of Athens, New York.


The three points of Hoffmanism

Hoffmanism teaches 3 points:
1.     
1 - God loves all persons unconditionally.
2.      2 - We should realize this unconditional love and love every other person unconditionally.
3.      3 - All persons should be vegan (that is, to neither eat animal products, nor consume, wear, or endorse the production of anything that involves the suffering or involuntary use of another person, particularly nonhumans, who cannot voice their unwillingness to participate in uses that compromise their freedom and/or well-being).

The 4th point of Hoffmanism seems to be, according to his followers’ interpretations, that it matters not whether we know anything, think anything, or do anything of significant personal or historical effort because God doesn’t really care what we do.

While this sounds at some points like hyper-Calvinism, Hoffman was ordained a Methodist minister, through reared Jewish.

Frank Hoffman’s Venues

After seminary, Frank Hoffman served without compensation in the Federal Church of Athens NY for about a decade.  Early in the 20th century, he started a web-site-based e-mail list called variously Veg-Christian or VC or VCList at http://www.All-Creaturers.org

Based upon his web traffic, one might be tempted to think that he boasts millions of followers (millions of unique site visitors, and the number of daily visitors seems to be increasing progressively.  With a US population of about 306 million, he could claim several percent of the entire US population with his minimalist ‘Christian vegetarian theology’.

Criticisms of Claims about Hoffmanism

(1) Critics of these presumptive claims of millions of Hoffmanites could easily point to the many pro-animal, animal rights, and vegan websites sub-hosted at www.All-Creatures.org.  However, Frank Hoffman himself does no claim any followers at all, no members, no explicit doctrine(s), and no behavioral requirements (including intellectual expectations).

(2) Other critics note that assumptions of ‘site visitors’ and occasional e-mail posters (that they’re on the right page (with the minimalist teachings) bears no resemblance to any kind of historical understanding called Christianity by any stable regularly-gathering faith community claiming to be Christian.  However, network associations with minimalist ‘consensus statements’ could, while not claiming to be ‘a church’ (as Hoffman at times claims – ‘an online church’, have some value.

(3) Further criticism is that some of Hoffman’s followers are merely emotionally needy vegetarians, but messages of love have long attracted folks with a particular spiritual need to be reassured that a culture of noninjury is socially, historically, and morally desirable.   Further, ad hominem criticisms do not address the legitimacy of a teaching.

What might emerge from Hoffman’s influence is very unclear.

Wednesday, July 22, 2009

Summerfest Presentation: What IS Social Media? What ARE Social Media?

What IS Social Media?

http://en.wikipedia.org/wiki/Social_media

Social media is online content created by people using highly accessible and scalable publishing technologies. Social media is a shift in how people discover, read and share news, information and content; it's a fusion of sociology and technology, transforming monologues (one to many) into dialogues (many to many) and is the democratization of information, transforming people from content readers into publishers. Social media has become extremely popular because it allows people to connect in the online world to form relationships for personal, political and business use. Businesses also refer to social media as user-generated content (UGC) or consumer-generated media (CGM).
Information outputs and human interaction

Primarily, social media depend on interactions between people as the discussion and integration of words to build shared-meaning, using technology as a conduit.

Social media utilities create opportunities for the use of both inductive and deductive logic by their users. Claims or warrants are quickly transitioned into generalizations due to the manner in which shared statements are posted and viewed by all. The speed of communication, breadth, and depth, and ability to see how the words build a case solicits the use of rhetoric. Induction is frequently used as a means to validate or authenticate different users' statements and words. Rhetoric is an important part of today’s language in social media.

Social media are not finite: there is not a set number of pages or hours. The audience can participate in social media by adding comments, instant messaging or even editing the stories themselves.


Examples

Social media can take many different forms, including Internet forums, weblogs, social blogs, wikis, podcasts, pictures and video. Technologies include: blogs, picture-sharing, vlogs, wall-postings, email, instant messaging, music-sharing, crowdsourcing, and voice over IP, to name a few. Examples of social media applications are Google Groups (reference, social networking), Wikipedia (reference), MySpace (social networking), Facebook (social networking), MouthShut.com yelp.com (product reviews), Youmeo (social network aggregation), Last.fm (personal music), YouTube (social networking and video sharing), Avatars United (social networking), Second Life (virtual reality), Flickr (photo sharing), Twitter (social networking and microblogging), Open Diary (blogging), and other microblogs such as Jaiku. Many of these social media services can be integrated via social network aggregation platforms like Mybloglog and Plaxo.





Social media: a categorization

Examples of social media software applications include:

Communication

Collaboration

Multimedia

Reviews and Opinions

Entertainment

Social Media is online content created by people using highly accessible and scalable publishing technologies. Social media is a shift in how people discover, read and share news, information and content; it's a fusion of sociology and technology, transforming monologues (one to many) into dialogues (many to many) and is the democratization of information, transforming people from content readers into publishers. Social media has become extremely popular because it allows people to connect in the online world to form relationships for personal, political and business use. Businesses also refer to social media as user-generated content (UGC) or consumer-generated media (CGM).